0313: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 3

Title: Role the Dice: Asteriskos Sapphirus
Author: Travezty
Media: Tabletop RPG
Topic: Dungeons & Dragons
Genre: Adventure / Romance
URL: Chapter 4
Critiqued by BatJamags, Kane, and Silabar the Librarian

Hello once again, wardens and lunatics! Last time… ugh. I don’t want to talk about last time. Let’s just… go.

One Day Later…

The group arrives at the village known as Summer Lake,

Hopefully not soon to be known as Bucharest or something.

and thankfully, as they enter, Longclaw looks out the window as Drugo comes to a stop. “Here we are!” Drugo says, via Fiona’s Psychic Whispers.

Not how that works. A soulknife, which is the absurdly conceptually specific subclass of rogue the author dug up for Sly Blooper, can use this ability to establish a telepathic link with up to two people for a few hours. But only the soulknife can initiate the connection, only three people can be linked (at the characters’ level), and all communication goes through the soulknife. So if Sly Blooper triggered this ability recently for some reason, Puff then just talked to her and her alone.

“Everyone out…”

You don’t have to tell me twice.

*Bats attempts to leave. The door is locked as usual.*

Continue reading “0313: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 3″

0308: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 2

Title: Role the Dice: Asteriskos Sapphirus
Author: Travezty
Media: Tabletop RPG
Topic: Dungeons & Dragons
Genre: Adventure / Romance
URL: Chapter 4
Critiqued by BatJamags, Kane, and Silabar the Librarian

Hello once again, wardens and lunatics! Last time, a convenient old guy showed up and started dumping a bunch of overpowered magic items on the protagonists for no apparent reason, other than I guess to bribe them to go slay a dragon that he is very obviously powerful enough to kill himself. We resume this nonsense in progress.

Two days later, Drugo is hitched up to the Carriage, but thanks to the old man’s magic, it has similar properties to that of a Cast-Off Armor,

A low-level magic item. Usually armor takes 1-5 minutes to remove depending on whether it’s light, medium, or heavy, while cast-off armor can be removed essentially instantaneously. I don’t even know if that’s actually useful in-game, because the only time it makes a difference is combat and I can’t think of a reason you’d want to take your armor off in combat.

and so with but a word, Drugo can hitch and unhitch himself from the Carriage with no trouble.

Kane: Yet another unfathomably petty convenience to be heaped on our protagonists by this inexplicable wandering wizard who simultaneously powerful enough to devise entirely new magical items at will in a matter of days but also incapable of confronting an explicitly weak dragon.

Silabar: And who, like so many ostensibly important characters, remains unnamed.

Finding this to his liking, Drugo uses the magic to hitch himself up and test his abilities with six willing volunteers.

Making a few pulls to adjust to the weight, and to gauge his strength… Drugo manages to get the carriage moving, and despite lacking the speed of a horse, he actually manages to pull it at a decent speed, and… Actually manages to make the turns both at speed and with precision, if just barely.

Kane: So, you spent two hundred gold pieces on a diverting inefficiency.

Silabar: And wasted two days to confirm that this is not useful while Romania is being burned by a dragon!

“Amazing!” The old man exclaims, that was quite impressive for a first go at it! Actually if you manage to utilize your wings when you need to make jumps, you may be able to gain more height or soften a landing!”

(A/N: In game terms, if he utilizes his wings to for jumps or landings with the Carriage, he can give the carriage the benefits of his long or high jump, and give the carriage resistance to fall damage for falls of 30ft or lower.)

Silabar: That is not how carriages or dragons work! The drag will interfere with his aerodynamics, and the harness is not rigid, meaning that while momentum may keep the carriage oriented properly for “long jumps,” significant vertical motion will cause it to flop and likely amplify the damage of a long fall.

“Interesting!” Drugo exclaims, smiling. “By the way old man, what’s your name?”

After he’s been showering goodies on you for two days straight.

“Oh how rude of me! My name is Saephyros!” The man says, to which Drugo thinks on that name and his eyes widen. “Oh you know me?”

Puff the Magic Dragon: No, it’s just a stupid name.

… Everybody, get down! Contrivance incoming!

Continue reading “0308: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 2″

0304: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 1

Title: Role the Dice: Asteriskos Sapphirus
Author: Travezty
Media: Tabletop RPG
Topic: Dungeons & Dragons
Genre: Adventure / Romance
URL: Chapter 4
Critiqued by BatJamags, Kane, and Silabar the Librarian

Hello once again, wardens and lunatics! Welcome back to this fic. To recap-

Department of Ominous Foreshadowing Agent Trilby: Don’t bother.

… Oh god.

Kane: That bodes ill.

Silabar: How so?

Agents Trilby and Derby are from the Department of Ominous Foreshadowing. Everything they say bodes ill.

A/N:WHAT’S UP, MUCKACHUNGAS!?

We’re… really sticking with that, are we?

It’s Travez!

Do you really think you need to remind us who you are in the fourth chapter?

And I’m here to bring you the first chapter of the next arc of our journey!

More specifically, you’re here to bring us the customary superfluous marathon author’s note preceding the first chapter of the next arc of our journey.

Continue reading “0304: Role the Dice: Asteriskos Sapphirus – “Session” 3, Part 1″

0299: Role the Dice: Asteriskos Sapphirus – “Session” 2, Part 2

Title: Role the Dice: Asteriskos Sapphirus
Author: Travezty
Media: Tabletop RPG
Topic: Dungeons & Dragons
Genre: Adventure / Romance
URL: Chapter 1
Critiqued by BatJamags, Kane, and Silabar the Librarian

Hello once again, wardens and lunatics! Welcome back to the riff whose tag list is steadily expanding until it becomes a gray goo that will consume the Asylum and spare us the rest of the fic.

Where this unfortunate experience last left off, our boring battlers of the Abyss learned that the wererat they showed up to kill was actually totally a cool guy resisting a corrupt noble and not a destructive monster, probably, maybe. Anyway, the real problem is the Margrave Castellan Elector Prince, who is a demon and has been summoning an army of vile demon servants mainly consisting of smelly farm animals. They and the town guard, now answering to the wererat they were hiring mercenaries to kill five seconds ago, raided this guy’s mansion and found out that “Lord Math,” a name which is not even a snarky joke on my part, is in fact a Glabrezu, which should be able to murder them all and spare us the rest of the fic. But alas…

(A/N: Roll Initiative! *Rolls dice* Turn Order: Ember, Fiona, Reduced Threat Glabrezu, Drugo, Longclaw, Damos, Mina.)

*Heavy sigh* I’m not sure whether I hate this or the initiative order being brute-force written into the narrative like before more.

Continue reading “0299: Role the Dice: Asteriskos Sapphirus – “Session” 2, Part 2″

0293: Role the Dice: Asteriskos Sapphirus – “Session” 2, Part 1

Title: Role the Dice: Asteriskos Sapphirus
Author: Travezty
Media: Tabletop RPG
Topic: Dungeons & Dragons
Genre: Adventure / Romance
URL: Chapter 1
Critiqued by BatJamags, Kane, and Silabar the Librarian

Hello once again, wardens and lunatics! I’m back with another chapter, or “session” or whatever, of this thing. It’s markedly shorter than the last couple, a fact which caused me to involuntary say “Ah, sweet burnout” out loud when I noticed. Kane, a recap, if you would?

To recap, last time, it turned out that the wererat was the good guy, Laird-Skartabel Basilius, Esquire was the bad guy, the priest and leader of the underground resistance made friends with a devil after announcing that he led the resistance to everyone who’d listen, our heroes set out to tilt at some windmills, they got distracted almost dying to demonic chickens, and then they encountered some rats in a basement.

We would resume this sweeping adventure in progress if there weren’t an author’s note.

A/N: WHATS UP, MUCKACHUNGAS!?

*Sigh*

It’s Travez here with a new chapter for you all!

Kane: This revelation is appreciated; we’d never have realized elsewise.

Like the new intro guys?

But only one guy did the intro!

Silabar: I think he is missing the comma of address.

In a badfic? Never.

But also, what intr- Oh, was I supposed to be impressed by getting blasted out of my seat by GRATUITOUS YELLING again?

Took me a while to come up with something more original!

Oh, really? What did you come up with, then?

Continue reading “0293: Role the Dice: Asteriskos Sapphirus – “Session” 2, Part 1″
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